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Psychonauts levels
Psychonauts levels








psychonauts levels

While these elements will obviously resonate with each person differently, we felt that they were broached in a way that gave them prominence necessary, without delving into the cliches that are usually seen when mental health is broached in games. Convincing performances were essential, because like the original, Psychonauts 2 deals with heavy subject matter.ĭespite the large amounts of humour in the game, themes of anxiety, depression and other mental struggles are handled with immense care. Richard Horvitz (Invader Zim, Mighty Morphin Power Rangers) returns as Raz and is joined by the likes of Jack Black, who steals the show during his portion of the game. Speaking of characters, Psychonauts 2’s voice cast provides excellent performances all round. It’s in these side quests that a few of the new characters that feel somewhat sidelined in the course of the main story get their time to shine.

PSYCHONAUTS LEVELS FULL

While the main missions may take anywhere from 10 to 15 hours, the Motherlobe, the Psychonauts’ HQ, and the surrounding area are full of side quests and character moments that could be easily missed if not sought out. This isn’t weird for the sake of being weird, each level feels incredibly precise, an allegorical climbing frame for each of the mental battles Raz has to resolve.” “At times it feels like you’re playing through a game designed by Terry Gilliam. For example, in one section that’s styled after a cooking competition, you need to use your telekinesis to grill, puree and boil various sentient foods for the approval of the judges. The actual objectives in each level have a great variety. There are several boss fights in the game, which while visually stunning and incredibly creative, poor checkpointing and seemingly unblockable attacks meant I often found myself frustrated rather than thrilled. The combat itself is fine, but it definitely feels like the most dated element of the package. This means jumping into the menu and reassigning the abilities. The problem solving in the game is fairly straightforward, however, certain collectibles are hidden behind challenging platforming sequences, something we would have liked to see more of.Įach of Raz’s eight powers are assigned to a shoulder button, which can be frustrating when platforming sequences suddenly lead to a combat area, in which your platforming powers are fairly useless. Powers from the first game such as Levitation, Psybeam and Telekinesis return, as well as some new powers that freshen up levels. Psychonauts 2 is a platformer, with each level usually requiring one of Raz’s psychic abilities to traverse.










Psychonauts levels